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Topic: What Would MolyDeux?

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The Team
Status: Offline
Posts: 24
Date: Apr 3, 2012

What Would MolyDeux?

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I don't know how many of you follow @PeterMolydeux on twitter, if you're a fan of games it's well worth following for an irreverent take on the UK games industry Paragon's uniquely ambitious goals.

Meanwhile the indy scene the world over decided to hold a games jam last weekend inspired by the goal of realising some of those 120 character long games design gems.

For games based on inspiring sentences ranging from “Game where your arms are controlled by a psychopath who keeps firing guns at innocent people. You must turn away from them and run.” to “What if the pause button was a weapon? Until developers think outside the box we’re going downhill.”  Check out this article over at Rock Paper Shotgun: 

http://www.rockpapershotgun.com/2012/04/02/how-many-people-in-this-crowd-have-seen-molyjam

 

Which of Molydeux's tweets would you like to see realised in a game? I like "Game where you control a full stop. Enemies read you stories you and you have to jump in between words at the right time"



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